Written by MilkN2Sugars. Last updated 19 November 2018.

"The Artemis class battlestar is the most commonly deployed command ship by Colonial Fleet. Moderate speed, high armour ratings and aggressive turret battery placements make this battlestar a dominating force on the battlefield."

Characteristics

Type: Battlestar

Armament

Turrets

Front
Heavy Turret x2
Range: 5000 m
Fire Rate: Very Low
Accuracy: Very Low
Damage: 2

Mounted bottom. Can fire on ships significantly below. but cannot fire on ships significantly higher, especially if close, due to angle.

Left
Point Defense Turret x8
Range: 5000 m
Fire Rate: High
Accuracy: High
Damage: 0.2

Mounted top. Can fire on ships significantly above, but cannot fire on ships significantly lower, especially if close, due to angle.

Right
Point Defense Turret x8
Range: 5000 m
Fire Rate: High
Accuracy: High
Damage: 0.2

Mounted top. Can fire on ships significantly above, but cannot fire on ships significantly lower, especially if close, due to angle.

Top
Battlestar Artillery x8
Range: 5000 m
Fire Rate: Very Low
Accuracy: Very Low
Damage: 6

These can shoot in all directions above the ship - forwards, backwards, left and right. The turrets are able to fire straight up at targets directly above the ship.

Bottom
Heavy Turret x2
Range: 5000 m
Fire Rate: Very Low
Accuracy: Very Low
Damage: 2

These can shoot in all directions below the ship - forwards, backwards, left and right. The turrets are able to fire straight down at targets directly below the ship.

Munitions

1x munitions slot, 3 turn reload

Air Group

2x squadrons

Armor and Hull

Left (Hangar): 80
Right (Hangar): 80
Front (Armory): 80
Rear (Navigation): 60
Top (Fire Control): 70
Bottom (Engineering): 70

Hull: 120

Movement and Navigation

Range: ~16 Speed: 120 m/s
Turn rate: 60 deg
FTL Cooldown: 2 turns

Subsystems

CIC: 25
Navigation (Rear): 20
Fire Control (Top): 20
Engineering (Bottom): 20
Tech Bay: 20
Armory (Left / Right): 20

Miscellaneous

Fleet points: 1550
DRADIS Range: 5000 m
Size Class: 3
Build: 710 Tylium
Rush: 1550 Tylium
Build time: 4 turns

Overview

High mobility, strong turrets, decent armour, two squadrons and the ability to deploy flak, all at a low price and fleet points cost, makes the Artemis one of the best ships in the game. While other ships are effective in specialized roles, the Artemis is a great all rounder, and can also serve to defend these specialized vessels and let them do their jobs. A couple of these is a great choice for late in the campaign, or high level skirmishes.

Strategies

Frak! Err... Flak

The Artemis can create flak walls to destroy incoming enemy missiles on one side. Position your Artemis so that one side is facing the enemy fleet, and keep your weaker ships on the other side behind it and the flak wall. You can then fire broadsides at the enemy while being mostly protected from incoming missiles.

More Than Just Missiles

Flak walls will also deal heavy damage to any squadrons within range - including your own, so move them out of the way first. This also means that if one of your weaker ships (such as a Manticore or Celestra) is being targeted by fighters, you can move it into the flak field where they cannot follow.

Turn Off Flak When Not Needed

Remember, when using flak the point defence turrets on that side are disabled. If you are facing enemies with no missiles (Hydra, Cerastes, Talon, Revenant, Cerberus) or there are no fighters close to you, turn it off.

Attack From (Slightly) Below

As with most Colonial ships, the turrets on the top of the ship (8x Battlestar Artillery) are far more powerful than those on the bottom (2x Heavy Turrets). Attack from slightly below so your top, front and side turrets can all take aim.

Use Battlestar Artillery and Heavy Turrets Against Large Ships

The very low accuracy of the Battlestar Artillery and Heavy Turrets makes them most effective against large ships. The point defense turrets on the other hand are effective against fighters, as well as capitals.

Use Them!

The Artemis Battlestar is one of - if not the - best ship in the game. A couple in any fleet is normally a good idea.

More information

And that's it. EzPz!

I really hope you found this BSG guide useful. If you have any comments at all, please do share them below.

Stuck or have a question? I'll try to help as soon as I can. And if I don't know the answer, maybe another reader will. Have a tip or some advice? Noticed a mistake? Just want to say hi? Post away!

Thanks for reading,
- Milk