Written by MilkN2Sugars. Last updated 19 November 2018.

"The Atlas is an iconic remnant of Virgon's imperialist history. Slow and densely armored, the Atlas carrier now provides powerful fighter support for modern Colonial fleet. groups."

Characteristics

Type: Carrier

Armament

Turrets

Left
Heavy Turret x3
Range: 5000 m
Fire Rate: Very Low
Accuracy: Low
Damage: 2

Mounted top of the ship.

Right
Heavy Turret x3
Range: 5000 m
Fire Rate: Very Low
Accuracy: Low
Damage: 2

Mounted top of the ship.

Top
Medium Turret x2
Range: 5000 m
Fire Rate: Low Accuracy: Low
Damage: 1

These can shoot in all directions above the ship - forwards, backwards, left and right. The turrets are able to fire straight up at targets directly above the ship.

Bottom
Medium Turret x2
Range: 5000 m
Fire Rate: Low Accuracy: Low
Damage: 1

These can shoot in all directions below the ship - forwards, backwards, left and right. The turrets are able to fire straight down at targets directly below the ship.

Munitions

None

Air Group

2x squadrons

Armor and Hull

Left (Tech Bay): 120
Right (Fire Control): 120
Front (Hangar): 80
Rear (Navigation): 80
Top (Armory): 140
Bottom (Engineering): 120

Hull: 135

Movement and Navigation

Range: ~8 Speed: 85 m/s
Turn rate: 36 deg
FTL Cooldown: 3 turns

Subsystems

CIC: 25
Navigation (Rear): 20
Fire Control (Right): 20
Engineering (Bottom): 20
Tech Bay (Left): 20
Armory (Top): 20

Miscellaneous

Fleet points: 1050
DRADIS Range: 4000 m
Size Class: 4
Build: 450 Tylium
Rush: 1050 Tylium
Build time: 5 turns

Overview

Strategies

Average Damage

With 3 heavy turrets on the side and two medium on the top and bottom, the Atlas has decent firepower, although it is outclassed by Battlestars. Try to use broadsides so both your side and either top or bottom turrets come to bear on the enemy, although this can be difficult due to the ship's incredibly low mobility...

Just be There

With incredibly strong armor, comparable with that of the Jupiter Battlestar (the strongest ship in the game), the Atlas may seem like a good tank. However, since the class is so slow and immobile, it is virtually impossible to position accurately and keep up with other ships. Rather, you should just let your Atlas lumber around the battlefield, dealing decent damage and not worrying too much about enemies since you have so much armor.

Small But Mighty Squadrons

Despite being a dedicated carrier, the Atlas has only two squadron slots - the same as Battlestars. However, squadrons launched from an Atlas have increased evasion (35), this allows them to perform better in combat compared with squadrons launched from other ships (20), other than the Berzerk (50).

Fairly Cheap

At 450 Tylium in the campaign, the Atlas Carrier is significantly cheaper than the Artemis Battlestar (710), and comparable to the Minotaur Gunship (375), making it a fairly cost effective way to add some squadrons and armor to your fleet.

Should You Use The Atlas?

Battlestars are usually preferred over the Atlas when comparing powerful classes, due to their greatly improved mobility and firepower, and same number of squadrons. Although the powerful armor and increased squadron evasion can be useful, these in general do not make up for the classes weaknesses.

An interesting class to try out, but not one to use if you are seeking the most effective fleets possible.

More information

And that's it. EzPz!

I really hope you found this BSG guide useful. If you have any comments at all, please do share them below.

Stuck or have a question? I'll try to help as soon as I can. And if I don't know the answer, maybe another reader will. Have a tip or some advice? Noticed a mistake? Just want to say hi? Post away!

Thanks for reading,
- Milk